DeHubOpen DeHub

DeHub › Blog

Q3 Development Overview

By DeHub Team — 2026-08-22

Q3 Development Overview - DeHub rocket banner

A quarter of shipping

Since the start of July we merged more than 900 changes across three repositories: dehubweb (642 commits), dehub-stream-backend (52) and dehub-mobile (221). The web repository went public on July 17 under an MIT licence (3d84d06714), so every line ships in the open. This round-up covers every distinct piece of work — not just the highlights — and carries its most relevant commit so you can read along.

Stages became the product

Stages began the quarter as a live audio room. It ends it as a broadcast stack:

AI moved into every corner

The assistant

Creator Studio v2

Credits and translation

Posters went free

Ten themes, each a full skin

The platform now ships ten appearance themes — Light, Minimal, Cosmic, Hazy Nights, Swarms, Lava Lamp, Winter, War, Osaka and Jungle. Three of those landed this quarter:

The rest of them got deeper this quarter:

The arcade opened

A dedicated Arcade section landed at dehub.io/arcade (e45393f6f0), promoted up the nav alongside Prompt (231631147e), with a monochrome System Arcade icon (be2996a22b) and its own share cards for the section and every game (bb335f2aae).

Wallets and sign-in rebuilt

Posting got lighter

The economy works end to end

Communities, TV and the Builder

Mobile caught up and shipped

Mobile cut v1.15.0 (mobile #166) at quarter end:

Design system and navigation

SEO, docs and the blog

Under the hood

What's next

The quarter is not over, and neither is the list. Q4 continues exactly where this leaves off: more stages, more arcade, deeper economy — shipped in the open, as always.

← All DeHub blog posts · dehub.io home